Thundering Pandaren Spirit – Master Tamer

Hello again!

This month we’re taking a look at the Thundering Pandaren Spirit Master Tamer. He is located just north of the Shrine of Two Moons, the Horde’s main base out in Pandaria.

WoWScrnShot_032216_224228 (2)This guy can be pretty frustrating at first because his first pet has two abilities that can stun you, making it difficult to kill him. However, if you toss a Critter in your first slot, you can avoid those stuns. As you can see from my team below, I chose a critter that also has an Aquatic ability since that is hard-hitting versus an Elemental type pet.

The second pet, Sludgy, is from the Magic pet family. Dragonkin are the best types versus this family; however, I highly suggest a dragonkin that has a heal ability as Sludgy has a super hard-hitting ability. Even though it’s not an ‘up’ ability vs Dragonkin it still can hit you for a ton of damage. I usually let him hit my first pet with it, then his DoT, then swap to my dragon. Be sure to not wait too long to use your heal ability. In the video I got super lucky that he didn’t kill me, because I waited one turn too long to heal up. If you have a dragonkin that has a Health stat, that would probably be useful as well, since the extra HP would be a nice buffer.

The third pet is a Beast, on which you can use any old Mechanical. However, he does have one HUGE ability that is strong against Mechanicals, so be careful there. The only benefit of this ability is that it hurts him as well when he uses it. I used a Mech with the Repair ability, and it worked out OK, but it was close there as well. Originally, I was using my De-Weaponized Mechanical Companion in this slot, but I was using the ability that had a 50% hit chance (Demolish), and even though I got lucky both times I tested it, I figured I’d use a pet that had a 100% hit chance. That being said, if you’re feeling lucky, and have the De-Weaponized Mechanical Companion, go ahead and give it a shot. When the 50% ability hits, it hits hard.

My Team
Pet Ability 1 Ability 2 Ability 3
Silkbead Snail H/S Absorb Shell Shield Dive
Wild Crimson Hatchling S/S Tail Sweep Healing Flame Deep Breath
Rabid Nut Varmint 5000 P/S Metal Fist Overtune Repair
Thundering Pandaren Spirit’s Team
Pet Ability 1 Ability 2 Ability 3
Pandaren Earth Spirit H/P Rupture Crystal Prison Stone Shot
Sludgy H/S Ooze Touch Creeping Ooze Expunge
Darnak the Tunneler H/H Burrow Stoneskin Stone Rush

Move breakdown from the video

Silkbead Snail vs. Pandaren Earth Spirit

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Round 1
Pandaren Earth Spirit uses Crystal Prison (your snail is immune to the stun)
Silkbead Snail uses Dive

Round 2
Pandaren Earth Spirit uses Rupture (which misses since you’re under ‘water’)
Silkbead Snail comes out of his Dive

Round 3
Pandaren Earth Spirit uses Stone Shot
Silkbead Snail uses Shell Shield

Round 4
Pandaren Earth Spirit uses Stone Shot
Silkbead Snail uses Absorb

Round 5
Pandaren Earth Spirit uses Stone Shot
Silkbead Snail uses Absorb

Round 6
Pandaren Earth Spirit uses Stone Shot
Silkbead Snail uses Absorb

Round 7
Pandaren Earth Spirit uses Crystal Prison (in a futile attempt to stun your critter)
Silkbead Snail uses Dive

Round 8
Pandaren Earth Spirit uses Rupture
Silkbead Snail comes out of his Dive

Round 9
Pandaren Earth Spirit uses Stone Shot
Silkbead Snail uses Absorb

Pandaren Earth Spirit dies

Silkbead Snail vs. Sludgy

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Round 10
Sludgy uses Expunge
Silkbead Snail uses Shell Shield (in preparation for the Creeping Ooze)

Round 11
Sludgy uses Creeping Ooze
Silkbead Snail uses Absorb (to heal up a bit before swapping to the back line; his survival is important)

Wild Crimson Hatchling vs Sludgy

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Round 12
Swap to Wild Crimson Hatchling
Sludgy uses Ooze Touch

Round 13
Sludgy uses Ooze Touch
Wild Crimson Hatchling uses Tail Sweep

Round 14
Sludgy uses Expunge
Wild Crimson Hatchling uses Healing Flame (I tried to wait to use this until after he hit me with Expunge since this ability heals for x amount plus half of the last damage taken, but it almost backfired on me)

Round 15
Sludgy uses Creeping Ooze
Wild Crimson Hatchling uses Tail Sweep

Round 16
Sludgy uses Ooze Touch
Wild Crimson Hatchling uses Tail Sweep

Sludgy dies.
The Creeping Ooze debuff kills Wild Crimson Hatchling

Rabid Nut Varmint 5000 vs Darnak the Tunneler

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Round 17
Darnak the Tunneler uses Stoneskin
Rabid Nut Varmint uses Overtune (giving him a speed boost for two rounds)

Round 18
Rabid Nut Varmint uses Metal Fist
Darnak uses Burrow

Round 19
Rabid Nut Varmint uses Repair
Darnak emerges from his Burrow

Round 20
Darnak uses Stone Rush
Rabid Nut Varmint is still Repairing

Round 21
Rabid Nut Varmint finishes Repairing
Darnak does nothing as the only thing off cooldown for him is Stoneskin, which he still has active on him

Round 22
Darnak uses Stone Rush
Rabid Nut Varmint uses Metal Fist

Round 23
Darnak uses Stoneskin
Rabid Nut Varmint uses Metal Fist

Round 24
Darnak uses Burrow
Rabid Nut Varmint uses Metal Fist, which misses since Darnak is underground (since Repair is still on cooldown)

Round 25
Darnak emerges from his Burrow, killing the Rabid Nut Varmint for the first time
Rabid Nut Varmint uses Metal Fist

Round 26
Darnak uses Stone Rush killing the Rabid Nut Varmint for the second time, but also killing himself in the process

So there you have it. This guy can be a little tricky, but with the right pets and counters, he falls easily.

Have a suggestion for an upcoming Tamer Tuesday?

Have feedback on this strategy?

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sandwalker jedikitten

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