Tiny Terrors – Defiled Earth

Hello, everyone! I hope you’re all gearing up for Legion!

WoWScrnShot_071416_221042This month we’re covering one of the Tiny Terrors of Tanaan Jungle, Defiled Earth.

While this strategy doesn’t work 100% of the time, it is typically a winner. One of the catches for the Tiny Terrors is that their backline pets are “random”. It appears that each week each server gets its own set of backline pets for the Terrors. In addition to that, there’s another variable to account for, and that is the backline pets’ move sets. It seems that those vary between two sets. The most recent pair of backline pets that I encountered on Defiled Earth had one set of moves that was consistently killing me, while the second set I was able to overcome.

Basically, all of the above just means don’t get frustrated. These guys are boss pets for a reason, and sometimes it does take a few tries to knock them out. The howl bomb strategy lulled everyone into a false sense of security with it’s almost laughable hard hitting move combination. Now that that is gone with the Pre-patch for Legion as of today, it’s time to put on our thinking caps and use actual strategies for these guys.

That said, I would absolutely love any feedback you have on this strategy, tips on what you think might make it better, what sort of backline pets you encountered on your servers, or tips on beating the other Terrors without the Howl Bomb. You can let me know via the A3 blog forums or on Twitter @A3pets. So without further ado, here’s my breakdown of this fella.

My Team
Pet Ability 1 Ability 2 Ability 3
Fiendish Imp S/S Burn Immolation Nether Gate
Pandaren Water Spirit H/S Water Jet Whirlpool Dive
Toothy P/S Rip Surge Blood in the Water
Defiled Earth’s Team
Pet Ability 1 Ability 2 Ability 3
Defiled Earth B/B Fel Corruption Stone Rush Quake
Fen Crab H/H Claw  Spiny Carapace Dive
Cerulean Moth H/S Reckless Strike Cocoon Strike Moth Dust

This is a team where breeds (at least for the Fiendish Imp) do absolutely matter. If your pet is not faster than the Defiled Earth, then he will be able to get his Fel Corruption move off, and thus buff his team to do more damage whilst taking less. You can use any of the Crocolisks since they all have the same moves; I chose Toothy because he is a power/speed pet, so he’s got a slight speed bonus, and hits a little harder (which is super helpful).

The very neat part of this strategy is you swap out Defiled Earth and deal with those backline pets first without them having that Fel Corruption buff. One thing you have to be careful about is making sure your Nether Gate ability is ready to use when the first backline pet dies. If it is still on cooldown when the Defiled Earth swaps back in, he’ll get his Fel Corruption off, and the second backline pet will be harder to beat. If the Nether Gate ability seems like it might not be off cooldown in time (ie pay attention to the enemy pet’s health, and if you’re close to killing it), you can stall by reapplying Immolation instead of attacking; this will eat up a round (or two, if needed), giving the Nether Gate time to come available.

The other thing to remember is that Immolation can do damage from the back row, so once you’ve taken care of the backline pets and the Defiled Earth is all that’s left, put your imp in the back and swap in your Pandaren Water Spirit so that you can get a few more ticks of Immolation off before your Imp dies to Quake. One last thing to note is that the Pandaren Water Spirit’s abilities’ order will change in Legion. As long as you make sure you have Dive and Whirpool selected, you’re good to go. Also, remember that you most likely will encounter different backline pets than I did, so be sure to pay attention to what you have and what moves you’re facing.

Move breakdown from the video

Click to view
Round 1
Fiendish Imp uses Nether Gate.
Defiled Earth gets swapped to the back row.

Round 2
Fiendish Imp uses Immolation.
Fen Crab uses Claw.

Round 3
Fiendish Imp uses Burn.
Fen Crab uses Spiny Carapace.

Round 4
Fiendish Imp uses Burn.
Fen Crab uses Dive.

Round 5
Fiendish Imp reapplies Immolation (crab is underwater, so Burn would have missed).
Fen Crab comes out of Dive.

Round 6
Fiendish Imp uses Burn.
Fen Crab uses Claw.

Round 7
Fiendish Imp uses Burn.
Fen Crab dies.

Defiled Earth is swapped back in.

Round 8
Fiendish Imp uses Nether Gate.
Defiled Earth is swapped to the back row.

Round 9
Cerulean Moth uses Reckless Strike.
Fiendish Imp uses Burn.

Round 10
Cerulean Moth uses Moth Dust (luckily Fiendish Imp didn’t get put to sleep).
Fiendish Imp uses Burn.

Round 11
Fiendish Imp uses Burn (gets to go first this turn since the moth has lost his flying speed buff).
Cerulean Moth dies.

Round 12
Fiendish Imp uses Immolation.
Defiled Earth uses Fel Corruption.

Round 13
Swap to Pandaren Water Spirit.
Defiled Earth uses Stone Rush.

Round 14
Defiled Earth uses Quake.
Pandaren Water Spirit uses Whirlpool.

Round 15
Defiled Earth’s Quake continues.
Pandaren Water Spirit uses Dive.

Round 16
Defiled Earth’s Quake finishes.
Pandaren Water Spirit comes out of Dive.

Whirlpool falls this round.

Round 17
Defiled Earth uses Corruption.
Pandaren Water Spirit uses Water Jet.

Round 18
Defiled Earth uses Stone Rush.
Pandaren Water Spirit dies.

Round 19
Defiled Earth uses Quake.
Toothy uses Rip.

Round 20
Defiled Earth’s Quake continues.
Toothy uses Blood in the Water.

Round 21
Toothy uses Surge (this ability always goes first).
Defiled Earth dies.

Thanks are due to Xu-Fu’s Pet Battle Strategies for the idea of swapping in the backline pets, and to Wakamaru for helping me out a ton on this strat.

As always, feel free to let me know if this strat helped you out, or if you have any suggestions for future Tamers! We love hearing from you on the forums!

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